Good Workers Are Hard To Find

The Boss is out of office and needs your help, Intern! 
There's plenty of tasks that need to be done each day to keep the business running. Your Team (and your performance review) are counting on you!
Unfortunately, your colleagues have decided that working nine-to-five ain’t no way to make a living and are eager to pawn their tasks off to you. Time-wasting chatterboxes and wandering work-shirkers lurk around every cubicle corner, happy to share the joys of unpaid overtime with the lowest rung of the corporate ladder in this satirical single-player stealth adventure. 
Help our overworked and overtired Intern complete their own responsibilities before the end of each day to earn a stellar evaluation… or fail and watch your career vanish like donuts in the break room!

(Originally Made for Weeksauce Jam April 2023: Trapped)


Project Overview

GAME DETAILS

  • Genre: Stealth

  • Game Engine: Unity

  • My Roles: Art Producer

LOGISTICS

  • Project Duration: 1 Month

  • Team Size: 25

Process

My Contributions

  • Lead collaborative brainstorming by using Canva and Miro

  • Kept track of the production process by using a Nuclino template inspired by Trello and Jira

  • Provided art feedback

  • Held weekly sprint review meetings and documented meeting notes, achievements, and what needed to be done.

  • Sent meeting notes to those that were unable to make it and relayed their feedback and updates in meetings

  • Scheduled mini-meetings with art team

  • Played in-progress builds to help identify what’s working in the game and what’s not

  • Edited game’s itch page

  • Documented and led the game’s post-mortem discussion - ensured all voices were heard and valued.

  • Managed and organized drive folders for art

Post-Mortem

Roses / Amazing

  • We made a playable game in such a short amount of time!

  • The art is adorable and the art team successfully combined corporate memphis and paper mario into an art style that’s so utterly cute and charming!! 

  • The writing is fun!

  • Our itch page looks so pretty!! 

  • Feedback was always received and got a response, often with new content

  • The level design is fantastic!  Amazing work with implentation!

  • The audio is amazing!

Buds / What did we learn?

  • Feedback is vital to any project and every step.

  • Try to finish early, so there's time to playtest and polish.

  • Use the event system on discord to coordinate meetings! 

  • Cool collaboration tools! Miro and Canva were a huge hit among the team!

  • Lots of first-time jammers who were satisfied by the experience and felt they learned a lot! 

  • Next time we should make a mood board or share design inspirations so we can have shared vision!

Next
Next

Dragon Daycare - Producer